Maybe the crusaders should be limited to using only men at arms or so to keep their armies of limited size. In such case you will have crusades but in the aftermath the crusader states may be mostly left alone without any significant support and in the long run you may see the decline of crusades.Īlso how much sense do it make that everyone in Europé take their whole levy so far away to go on crusade, it make it really hard for the defender to fight against these massive crusader armies. Theyre also super frequent - I only created the religion 40 years ago. I think fervor is a good way to control the strength and unity of the crusade, if a religion start to lose counties to holy war its fervor go up while successful holy wars do the opposite. Its especially infuriating because 4/4 crusades since I created my religion have been for England, and I and my allies have lost every single time. Does it have to reach 100 for a crusade to be declared I have conquered some provinces in Spain (I believe every time I win the fervor goes down). Its messy to confuse the post-Imperial Eastern Orthodox Church with the Imperial Eastern Orthodox Church or the Patriachates prior to Islamic conquest. The battles and organization of the crusader armies also put holes in the myth that medieval european armies was poorly organized and would not even be able to fight against ancient roman legions when they fought against and defeated enemies on the same technological level while being outnumbered. I am playing France, and I am in the 1107 AD, and the Pope has not yet declared a crusade. It was a continuation of struggles thatd been going on for centuries and including Emperor Constans martyring Pope St. In fact the crusaders was often outnumbered, which make alot of sense and did not have the unity or backing of Europé to keep the crusader kingdoms alive. I share this story just to note that, sometimes, don't take the game too seriously, try to enjoy the absurd things the AI does and it'll get better as time goes on.In CK2 crusaders are absolute massive and completely united, neither which seems correct in reality. CK3 doctrines are effectively the religious laws that govern your realm. Much better than the border gore that was there before. Religion is an important element of Crusader Kings 3. It took 11 years, and now there's a nice French king on my border with the full Kingdom of Syria (minus a few territories in Byzantine Empire). ![]() Bit by bit, the crusaders seiged down all the territories and eventually won. ![]() However, if I actually cared about the war ending soon, I would have been very annoyed. Once I detached myself, it was quite fun to watch. Caliphs, however, cannot declare Jihads against Muslims of other denominations, unlike Holy Wars. Additionally, the Fylkir and the High Priests can declare Great Holy Wars on Pagans not of the same religion. ![]() I watched the AI sometimes target territories in Syria, but then get distracted, then come back, get totally routed (war score was up to +80% for my side at one point), but then rallied. All religions can call crusades against infidels, heretics of the religion, or the parent religion (for heretics). 9/10 games had Jerusalem as the first crusade target. In CK2, I usually play with total exclave independence and so ive literally never had a game where Jerusalem was too religiously fractured to declare a crusade on. At first I tried to win with my army of 15k - it was enough to beat them, but then I had other more important wars so I withdrew all my forces and just let it play out naturally. Plus you have the issue the OP brought up, with nonsensical Crusade targets. I recently had to defend a crusade against the Kingdom of Syria (I only had a few territories within the land so I was not the main target).
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